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- # faye-websocket
-
- * Travis CI build: [![Build
- status](https://secure.travis-ci.org/faye/faye-websocket-node.svg)](http://travis-ci.org/faye/faye-websocket-node)
- * Autobahn tests: [server](http://faye.jcoglan.com/autobahn/servers/),
- [client](http://faye.jcoglan.com/autobahn/clients/)
-
- This is a general-purpose WebSocket implementation extracted from the
- [Faye](http://faye.jcoglan.com) project. It provides classes for easily building
- WebSocket servers and clients in Node. It does not provide a server itself, but
- rather makes it easy to handle WebSocket connections within an existing
- [Node](http://nodejs.org/) application. It does not provide any abstraction
- other than the standard [WebSocket API](http://dev.w3.org/html5/websockets/).
-
- It also provides an abstraction for handling
- [EventSource](http://dev.w3.org/html5/eventsource/) connections, which are
- one-way connections that allow the server to push data to the client. They are
- based on streaming HTTP responses and can be easier to access via proxies than
- WebSockets.
-
-
- ## Installation
-
- ```
- $ npm install faye-websocket
- ```
-
-
- ## Handling WebSocket connections in Node
-
- You can handle WebSockets on the server side by listening for HTTP Upgrade
- requests, and creating a new socket for the request. This socket object exposes
- the usual WebSocket methods for receiving and sending messages. For example this
- is how you'd implement an echo server:
-
- ```js
- var WebSocket = require('faye-websocket'),
- http = require('http');
-
- var server = http.createServer();
-
- server.on('upgrade', function(request, socket, body) {
- if (WebSocket.isWebSocket(request)) {
- var ws = new WebSocket(request, socket, body);
-
- ws.on('message', function(event) {
- ws.send(event.data);
- });
-
- ws.on('close', function(event) {
- console.log('close', event.code, event.reason);
- ws = null;
- });
- }
- });
-
- server.listen(8000);
- ```
-
- `WebSocket` objects are also duplex streams, so you could replace the
- `ws.on('message', ...)` line with:
-
- ```js
- ws.pipe(ws);
- ```
-
- Note that under certain circumstances (notably a draft-76 client connecting
- through an HTTP proxy), the WebSocket handshake will not be complete after you
- call `new WebSocket()` because the server will not have received the entire
- handshake from the client yet. In this case, calls to `ws.send()` will buffer
- the message in memory until the handshake is complete, at which point any
- buffered messages will be sent to the client.
-
- If you need to detect when the WebSocket handshake is complete, you can use the
- `onopen` event.
-
- If the connection's protocol version supports it, you can call `ws.ping()` to
- send a ping message and wait for the client's response. This method takes a
- message string, and an optional callback that fires when a matching pong message
- is received. It returns `true` if and only if a ping message was sent. If the
- client does not support ping/pong, this method sends no data and returns
- `false`.
-
- ```js
- ws.ping('Mic check, one, two', function() {
- // fires when pong is received
- });
- ```
-
-
- ## Using the WebSocket client
-
- The client supports both the plain-text `ws` protocol and the encrypted `wss`
- protocol, and has exactly the same interface as a socket you would use in a web
- browser. On the wire it identifies itself as `hybi-13`.
-
- ```js
- var WebSocket = require('faye-websocket'),
- ws = new WebSocket.Client('ws://www.example.com/');
-
- ws.on('open', function(event) {
- console.log('open');
- ws.send('Hello, world!');
- });
-
- ws.on('message', function(event) {
- console.log('message', event.data);
- });
-
- ws.on('close', function(event) {
- console.log('close', event.code, event.reason);
- ws = null;
- });
- ```
-
- The WebSocket client also lets you inspect the status and headers of the
- handshake response via its `statusCode` and `headers` properties.
-
- To connect via a proxy, set the `proxy` option to the HTTP origin of the proxy,
- including any authorization information, custom headers and TLS config you
- require. Only the `origin` setting is required.
-
- ```js
- var ws = new WebSocket.Client('ws://www.example.com/', [], {
- proxy: {
- origin: 'http://username:password@proxy.example.com',
- headers: {'User-Agent': 'node'},
- tls: {cert: fs.readFileSync('client.crt')}
- }
- });
- ```
-
- The `tls` value is a Node 'TLS options' object that will be passed to
- [`tls.connect()`](http://nodejs.org/api/tls.html#tls_tls_connect_options_callback).
-
-
- ## Subprotocol negotiation
-
- The WebSocket protocol allows peers to select and identify the application
- protocol to use over the connection. On the client side, you can set which
- protocols the client accepts by passing a list of protocol names when you
- construct the socket:
-
- ```js
- var ws = new WebSocket.Client('ws://www.example.com/', ['irc', 'amqp']);
- ```
-
- On the server side, you can likewise pass in the list of protocols the server
- supports after the other constructor arguments:
-
- ```js
- var ws = new WebSocket(request, socket, body, ['irc', 'amqp']);
- ```
-
- If the client and server agree on a protocol, both the client- and server-side
- socket objects expose the selected protocol through the `ws.protocol` property.
-
-
- ## Protocol extensions
-
- faye-websocket is based on the
- [websocket-extensions](https://github.com/faye/websocket-extensions-node)
- framework that allows extensions to be negotiated via the
- `Sec-WebSocket-Extensions` header. To add extensions to a connection, pass an
- array of extensions to the `:extensions` option. For example, to add
- [permessage-deflate](https://github.com/faye/permessage-deflate-node):
-
- ```js
- var deflate = require('permessage-deflate');
-
- var ws = new WebSocket(request, socket, body, [], {extensions: [deflate]});
- ```
-
-
- ## Initialization options
-
- Both the server- and client-side classes allow an options object to be passed in
- at initialization time, for example:
-
- ```js
- var ws = new WebSocket(request, socket, body, protocols, options);
- var ws = new WebSocket.Client(url, protocols, options);
- ```
-
- `protocols` is an array of subprotocols as described above, or `null`.
- `options` is an optional object containing any of these fields:
-
- * `extensions` - an array of
- [websocket-extensions](https://github.com/faye/websocket-extensions-node)
- compatible extensions, as described above
- * `headers` - an object containing key-value pairs representing HTTP headers to
- be sent during the handshake process
- * `maxLength` - the maximum allowed size of incoming message frames, in bytes.
- The default value is `2^26 - 1`, or 1 byte short of 64 MiB.
- * `ping` - an integer that sets how often the WebSocket should send ping frames,
- measured in seconds
-
- The client accepts some additional options:
-
- * `proxy` - settings for a proxy as described above
- * `tls` - a Node 'TLS options' object containing TLS settings for the origin
- server, this will be passed to
- [`tls.connect()`](http://nodejs.org/api/tls.html#tls_tls_connect_options_callback)
- * `ca` - (legacy) a shorthand for passing `{tls: {ca: value}}`
-
-
- ## WebSocket API
-
- Both server- and client-side `WebSocket` objects support the following API.
-
- * <b>`on('open', function(event) {})`</b> fires when the socket connection is
- established. Event has no attributes.
- * <b>`on('message', function(event) {})`</b> fires when the socket receives a
- message. Event has one attribute, <b>`data`</b>, which is either a `String`
- (for text frames) or a `Buffer` (for binary frames).
- * <b>`on('error', function(event) {})`</b> fires when there is a protocol error
- due to bad data sent by the other peer. This event is purely informational,
- you do not need to implement error recover.
- * <b>`on('close', function(event) {})`</b> fires when either the client or the
- server closes the connection. Event has two optional attributes, <b>`code`</b>
- and <b>`reason`</b>, that expose the status code and message sent by the peer
- that closed the connection.
- * <b>`send(message)`</b> accepts either a `String` or a `Buffer` and sends a
- text or binary message over the connection to the other peer.
- * <b>`ping(message, function() {})`</b> sends a ping frame with an optional
- message and fires the callback when a matching pong is received.
- * <b>`close(code, reason)`</b> closes the connection, sending the given status
- code and reason text, both of which are optional.
- * <b>`version`</b> is a string containing the version of the `WebSocket`
- protocol the connection is using.
- * <b>`protocol`</b> is a string (which may be empty) identifying the subprotocol
- the socket is using.
-
-
- ## Handling EventSource connections in Node
-
- EventSource connections provide a very similar interface, although because they
- only allow the server to send data to the client, there is no `onmessage` API.
- EventSource allows the server to push text messages to the client, where each
- message has an optional event-type and ID.
-
- ```js
- var WebSocket = require('faye-websocket'),
- EventSource = WebSocket.EventSource,
- http = require('http');
-
- var server = http.createServer();
-
- server.on('request', function(request, response) {
- if (EventSource.isEventSource(request)) {
- var es = new EventSource(request, response);
- console.log('open', es.url, es.lastEventId);
-
- // Periodically send messages
- var loop = setInterval(function() { es.send('Hello') }, 1000);
-
- es.on('close', function() {
- clearInterval(loop);
- es = null;
- });
-
- } else {
- // Normal HTTP request
- response.writeHead(200, {'Content-Type': 'text/plain'});
- response.end('Hello');
- }
- });
-
- server.listen(8000);
- ```
-
- The `send` method takes two optional parameters, `event` and `id`. The default
- event-type is `'message'` with no ID. For example, to send a `notification`
- event with ID `99`:
-
- ```js
- es.send('Breaking News!', {event: 'notification', id: '99'});
- ```
-
- The `EventSource` object exposes the following properties:
-
- * <b>`url`</b> is a string containing the URL the client used to create the
- EventSource.
- * <b>`lastEventId`</b> is a string containing the last event ID received by the
- client. You can use this when the client reconnects after a dropped connection
- to determine which messages need resending.
-
- When you initialize an EventSource with ` new EventSource()`, you can pass
- configuration options after the `response` parameter. Available options are:
-
- * <b>`headers`</b> is an object containing custom headers to be set on the
- EventSource response.
- * <b>`retry`</b> is a number that tells the client how long (in seconds) it
- should wait after a dropped connection before attempting to reconnect.
- * <b>`ping`</b> is a number that tells the server how often (in seconds) to send
- 'ping' packets to the client to keep the connection open, to defeat timeouts
- set by proxies. The client will ignore these messages.
-
- For example, this creates a connection that allows access from any origin, pings
- every 15 seconds and is retryable every 10 seconds if the connection is broken:
-
- ```js
- var es = new EventSource(request, response, {
- headers: {'Access-Control-Allow-Origin': '*'},
- ping: 15,
- retry: 10
- });
- ```
-
- You can send a ping message at any time by calling `es.ping()`. Unlike
- WebSocket, the client does not send a response to this; it is merely to send
- some data over the wire to keep the connection alive.
-
-
- ## License
-
- (The MIT License)
-
- Copyright (c) 2010-2015 James Coglan
-
- Permission is hereby granted, free of charge, to any person obtaining a copy of
- this software and associated documentation files (the 'Software'), to deal in
- the Software without restriction, including without limitation the rights to
- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- the Software, and to permit persons to whom the Software is furnished to do so,
- subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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