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- /**
- * Socket implementation that uses flash SocketPool class as a backend.
- *
- * @author Dave Longley
- *
- * Copyright (c) 2010-2013 Digital Bazaar, Inc.
- */
- var forge = require('./forge');
- require('./util');
-
- // define net namespace
- var net = module.exports = forge.net = forge.net || {};
-
- // map of flash ID to socket pool
- net.socketPools = {};
-
- /**
- * Creates a flash socket pool.
- *
- * @param options:
- * flashId: the dom ID for the flash object element.
- * policyPort: the default policy port for sockets, 0 to use the
- * flash default.
- * policyUrl: the default policy file URL for sockets (if provided
- * used instead of a policy port).
- * msie: true if the browser is msie, false if not.
- *
- * @return the created socket pool.
- */
- net.createSocketPool = function(options) {
- // set default
- options.msie = options.msie || false;
-
- // initialize the flash interface
- var spId = options.flashId;
- var api = document.getElementById(spId);
- api.init({marshallExceptions: !options.msie});
-
- // create socket pool entry
- var sp = {
- // ID of the socket pool
- id: spId,
- // flash interface
- flashApi: api,
- // map of socket ID to sockets
- sockets: {},
- // default policy port
- policyPort: options.policyPort || 0,
- // default policy URL
- policyUrl: options.policyUrl || null
- };
- net.socketPools[spId] = sp;
-
- // create event handler, subscribe to flash events
- if(options.msie === true) {
- sp.handler = function(e) {
- if(e.id in sp.sockets) {
- // get handler function
- var f;
- switch(e.type) {
- case 'connect':
- f = 'connected';
- break;
- case 'close':
- f = 'closed';
- break;
- case 'socketData':
- f = 'data';
- break;
- default:
- f = 'error';
- break;
- }
- /* IE calls javascript on the thread of the external object
- that triggered the event (in this case flash) ... which will
- either run concurrently with other javascript or pre-empt any
- running javascript in the middle of its execution (BAD!) ...
- calling setTimeout() will schedule the javascript to run on
- the javascript thread and solve this EVIL problem. */
- setTimeout(function() {sp.sockets[e.id][f](e);}, 0);
- }
- };
- } else {
- sp.handler = function(e) {
- if(e.id in sp.sockets) {
- // get handler function
- var f;
- switch(e.type) {
- case 'connect':
- f = 'connected';
- break;
- case 'close':
- f = 'closed';
- break;
- case 'socketData':
- f = 'data';
- break;
- default:
- f = 'error';
- break;
- }
- sp.sockets[e.id][f](e);
- }
- };
- }
- var handler = 'forge.net.socketPools[\'' + spId + '\'].handler';
- api.subscribe('connect', handler);
- api.subscribe('close', handler);
- api.subscribe('socketData', handler);
- api.subscribe('ioError', handler);
- api.subscribe('securityError', handler);
-
- /**
- * Destroys a socket pool. The socket pool still needs to be cleaned
- * up via net.cleanup().
- */
- sp.destroy = function() {
- delete net.socketPools[options.flashId];
- for(var id in sp.sockets) {
- sp.sockets[id].destroy();
- }
- sp.sockets = {};
- api.cleanup();
- };
-
- /**
- * Creates a new socket.
- *
- * @param options:
- * connected: function(event) called when the socket connects.
- * closed: function(event) called when the socket closes.
- * data: function(event) called when socket data has arrived,
- * it can be read from the socket using receive().
- * error: function(event) called when a socket error occurs.
- */
- sp.createSocket = function(options) {
- // default to empty options
- options = options || {};
-
- // create flash socket
- var id = api.create();
-
- // create javascript socket wrapper
- var socket = {
- id: id,
- // set handlers
- connected: options.connected || function(e) {},
- closed: options.closed || function(e) {},
- data: options.data || function(e) {},
- error: options.error || function(e) {}
- };
-
- /**
- * Destroys this socket.
- */
- socket.destroy = function() {
- api.destroy(id);
- delete sp.sockets[id];
- };
-
- /**
- * Connects this socket.
- *
- * @param options:
- * host: the host to connect to.
- * port: the port to connect to.
- * policyPort: the policy port to use (if non-default), 0 to
- * use the flash default.
- * policyUrl: the policy file URL to use (instead of port).
- */
- socket.connect = function(options) {
- // give precedence to policy URL over policy port
- // if no policy URL and passed port isn't 0, use default port,
- // otherwise use 0 for the port
- var policyUrl = options.policyUrl || null;
- var policyPort = 0;
- if(policyUrl === null && options.policyPort !== 0) {
- policyPort = options.policyPort || sp.policyPort;
- }
- api.connect(id, options.host, options.port, policyPort, policyUrl);
- };
-
- /**
- * Closes this socket.
- */
- socket.close = function() {
- api.close(id);
- socket.closed({
- id: socket.id,
- type: 'close',
- bytesAvailable: 0
- });
- };
-
- /**
- * Determines if the socket is connected or not.
- *
- * @return true if connected, false if not.
- */
- socket.isConnected = function() {
- return api.isConnected(id);
- };
-
- /**
- * Writes bytes to this socket.
- *
- * @param bytes the bytes (as a string) to write.
- *
- * @return true on success, false on failure.
- */
- socket.send = function(bytes) {
- return api.send(id, forge.util.encode64(bytes));
- };
-
- /**
- * Reads bytes from this socket (non-blocking). Fewer than the number
- * of bytes requested may be read if enough bytes are not available.
- *
- * This method should be called from the data handler if there are
- * enough bytes available. To see how many bytes are available, check
- * the 'bytesAvailable' property on the event in the data handler or
- * call the bytesAvailable() function on the socket. If the browser is
- * msie, then the bytesAvailable() function should be used to avoid
- * race conditions. Otherwise, using the property on the data handler's
- * event may be quicker.
- *
- * @param count the maximum number of bytes to read.
- *
- * @return the bytes read (as a string) or null on error.
- */
- socket.receive = function(count) {
- var rval = api.receive(id, count).rval;
- return (rval === null) ? null : forge.util.decode64(rval);
- };
-
- /**
- * Gets the number of bytes available for receiving on the socket.
- *
- * @return the number of bytes available for receiving.
- */
- socket.bytesAvailable = function() {
- return api.getBytesAvailable(id);
- };
-
- // store and return socket
- sp.sockets[id] = socket;
- return socket;
- };
-
- return sp;
- };
-
- /**
- * Destroys a flash socket pool.
- *
- * @param options:
- * flashId: the dom ID for the flash object element.
- */
- net.destroySocketPool = function(options) {
- if(options.flashId in net.socketPools) {
- var sp = net.socketPools[options.flashId];
- sp.destroy();
- }
- };
-
- /**
- * Creates a new socket.
- *
- * @param options:
- * flashId: the dom ID for the flash object element.
- * connected: function(event) called when the socket connects.
- * closed: function(event) called when the socket closes.
- * data: function(event) called when socket data has arrived, it
- * can be read from the socket using receive().
- * error: function(event) called when a socket error occurs.
- *
- * @return the created socket.
- */
- net.createSocket = function(options) {
- var socket = null;
- if(options.flashId in net.socketPools) {
- // get related socket pool
- var sp = net.socketPools[options.flashId];
- socket = sp.createSocket(options);
- }
- return socket;
- };
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