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- 'use strict';
-
- var utils = require('../../utils/iframe')
- , random = require('../../utils/random')
- , browser = require('../../utils/browser')
- , urlUtils = require('../../utils/url')
- , inherits = require('inherits')
- , EventEmitter = require('events').EventEmitter
- ;
-
- var debug = function() {};
- if (process.env.NODE_ENV !== 'production') {
- debug = require('debug')('sockjs-client:receiver:jsonp');
- }
-
- function JsonpReceiver(url) {
- debug(url);
- var self = this;
- EventEmitter.call(this);
-
- utils.polluteGlobalNamespace();
-
- this.id = 'a' + random.string(6);
- var urlWithId = urlUtils.addQuery(url, 'c=' + encodeURIComponent(utils.WPrefix + '.' + this.id));
-
- global[utils.WPrefix][this.id] = this._callback.bind(this);
- this._createScript(urlWithId);
-
- // Fallback mostly for Konqueror - stupid timer, 35 seconds shall be plenty.
- this.timeoutId = setTimeout(function() {
- debug('timeout');
- self._abort(new Error('JSONP script loaded abnormally (timeout)'));
- }, JsonpReceiver.timeout);
- }
-
- inherits(JsonpReceiver, EventEmitter);
-
- JsonpReceiver.prototype.abort = function() {
- debug('abort');
- if (global[utils.WPrefix][this.id]) {
- var err = new Error('JSONP user aborted read');
- err.code = 1000;
- this._abort(err);
- }
- };
-
- JsonpReceiver.timeout = 35000;
- JsonpReceiver.scriptErrorTimeout = 1000;
-
- JsonpReceiver.prototype._callback = function(data) {
- debug('_callback', data);
- this._cleanup();
-
- if (this.aborting) {
- return;
- }
-
- if (data) {
- debug('message', data);
- this.emit('message', data);
- }
- this.emit('close', null, 'network');
- this.removeAllListeners();
- };
-
- JsonpReceiver.prototype._abort = function(err) {
- debug('_abort', err);
- this._cleanup();
- this.aborting = true;
- this.emit('close', err.code, err.message);
- this.removeAllListeners();
- };
-
- JsonpReceiver.prototype._cleanup = function() {
- debug('_cleanup');
- clearTimeout(this.timeoutId);
- if (this.script2) {
- this.script2.parentNode.removeChild(this.script2);
- this.script2 = null;
- }
- if (this.script) {
- var script = this.script;
- // Unfortunately, you can't really abort script loading of
- // the script.
- script.parentNode.removeChild(script);
- script.onreadystatechange = script.onerror =
- script.onload = script.onclick = null;
- this.script = null;
- }
- delete global[utils.WPrefix][this.id];
- };
-
- JsonpReceiver.prototype._scriptError = function() {
- debug('_scriptError');
- var self = this;
- if (this.errorTimer) {
- return;
- }
-
- this.errorTimer = setTimeout(function() {
- if (!self.loadedOkay) {
- self._abort(new Error('JSONP script loaded abnormally (onerror)'));
- }
- }, JsonpReceiver.scriptErrorTimeout);
- };
-
- JsonpReceiver.prototype._createScript = function(url) {
- debug('_createScript', url);
- var self = this;
- var script = this.script = global.document.createElement('script');
- var script2; // Opera synchronous load trick.
-
- script.id = 'a' + random.string(8);
- script.src = url;
- script.type = 'text/javascript';
- script.charset = 'UTF-8';
- script.onerror = this._scriptError.bind(this);
- script.onload = function() {
- debug('onload');
- self._abort(new Error('JSONP script loaded abnormally (onload)'));
- };
-
- // IE9 fires 'error' event after onreadystatechange or before, in random order.
- // Use loadedOkay to determine if actually errored
- script.onreadystatechange = function() {
- debug('onreadystatechange', script.readyState);
- if (/loaded|closed/.test(script.readyState)) {
- if (script && script.htmlFor && script.onclick) {
- self.loadedOkay = true;
- try {
- // In IE, actually execute the script.
- script.onclick();
- } catch (x) {
- // intentionally empty
- }
- }
- if (script) {
- self._abort(new Error('JSONP script loaded abnormally (onreadystatechange)'));
- }
- }
- };
- // IE: event/htmlFor/onclick trick.
- // One can't rely on proper order for onreadystatechange. In order to
- // make sure, set a 'htmlFor' and 'event' properties, so that
- // script code will be installed as 'onclick' handler for the
- // script object. Later, onreadystatechange, manually execute this
- // code. FF and Chrome doesn't work with 'event' and 'htmlFor'
- // set. For reference see:
- // http://jaubourg.net/2010/07/loading-script-as-onclick-handler-of.html
- // Also, read on that about script ordering:
- // http://wiki.whatwg.org/wiki/Dynamic_Script_Execution_Order
- if (typeof script.async === 'undefined' && global.document.attachEvent) {
- // According to mozilla docs, in recent browsers script.async defaults
- // to 'true', so we may use it to detect a good browser:
- // https://developer.mozilla.org/en/HTML/Element/script
- if (!browser.isOpera()) {
- // Naively assume we're in IE
- try {
- script.htmlFor = script.id;
- script.event = 'onclick';
- } catch (x) {
- // intentionally empty
- }
- script.async = true;
- } else {
- // Opera, second sync script hack
- script2 = this.script2 = global.document.createElement('script');
- script2.text = "try{var a = document.getElementById('" + script.id + "'); if(a)a.onerror();}catch(x){};";
- script.async = script2.async = false;
- }
- }
- if (typeof script.async !== 'undefined') {
- script.async = true;
- }
-
- var head = global.document.getElementsByTagName('head')[0];
- head.insertBefore(script, head.firstChild);
- if (script2) {
- head.insertBefore(script2, head.firstChild);
- }
- };
-
- module.exports = JsonpReceiver;
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