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- /* global a2c */
- 'use strict';
-
- var rNumber = String.raw`[-+]?(?:\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?\s*`,
- rCommaWsp = String.raw`(?:\s,?\s*|,\s*)`,
- rNumberCommaWsp = `(${rNumber})` + rCommaWsp,
- rFlagCommaWsp = `([01])${rCommaWsp}?`,
- rCoordinatePair = String.raw`(${rNumber})${rCommaWsp}?(${rNumber})`,
- rArcSeq = (rNumberCommaWsp + '?').repeat(2) + rNumberCommaWsp + rFlagCommaWsp.repeat(2) + rCoordinatePair;
-
- var regPathInstructions = /([MmLlHhVvCcSsQqTtAaZz])\s*/,
- regCoordinateSequence = new RegExp(rNumber, 'g'),
- regArcArgumentSequence = new RegExp(rArcSeq, 'g'),
- regNumericValues = /[-+]?(\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?/,
- transform2js = require('./_transforms').transform2js,
- transformsMultiply = require('./_transforms').transformsMultiply,
- transformArc = require('./_transforms').transformArc,
- collections = require('./_collections.js'),
- referencesProps = collections.referencesProps,
- defaultStrokeWidth = collections.attrsGroupsDefaults.presentation['stroke-width'],
- cleanupOutData = require('../lib/svgo/tools').cleanupOutData,
- removeLeadingZero = require('../lib/svgo/tools').removeLeadingZero,
- prevCtrlPoint;
-
- /**
- * Convert path string to JS representation.
- *
- * @param {String} pathString input string
- * @param {Object} params plugin params
- * @return {Array} output array
- */
- exports.path2js = function(path) {
- if (path.pathJS) return path.pathJS;
-
- var paramsLength = { // Number of parameters of every path command
- H: 1, V: 1, M: 2, L: 2, T: 2, Q: 4, S: 4, C: 6, A: 7,
- h: 1, v: 1, m: 2, l: 2, t: 2, q: 4, s: 4, c: 6, a: 7
- },
- pathData = [], // JS representation of the path data
- instruction, // current instruction context
- startMoveto = false;
-
- // splitting path string into array like ['M', '10 50', 'L', '20 30']
- path.attr('d').value.split(regPathInstructions).forEach(function(data) {
- if (!data) return;
- if (!startMoveto) {
- if (data == 'M' || data == 'm') {
- startMoveto = true;
- } else return;
- }
-
- // instruction item
- if (regPathInstructions.test(data)) {
- instruction = data;
-
- // z - instruction w/o data
- if (instruction == 'Z' || instruction == 'z') {
- pathData.push({
- instruction: 'z'
- });
- }
- // data item
- } else {
- /* jshint boss: true */
- if (instruction == 'A' || instruction == 'a') {
- var newData = [];
- for (var args; (args = regArcArgumentSequence.exec(data));) {
- for (var i = 1; i < args.length; i++) {
- newData.push(args[i]);
- }
- }
- data = newData;
- } else {
- data = data.match(regCoordinateSequence);
- }
- if (!data) return;
-
- data = data.map(Number);
- // Subsequent moveto pairs of coordinates are threated as implicit lineto commands
- // http://www.w3.org/TR/SVG/paths.html#PathDataMovetoCommands
- if (instruction == 'M' || instruction == 'm') {
- pathData.push({
- instruction: pathData.length == 0 ? 'M' : instruction,
- data: data.splice(0, 2)
- });
- instruction = instruction == 'M' ? 'L' : 'l';
- }
-
- for (var pair = paramsLength[instruction]; data.length;) {
- pathData.push({
- instruction: instruction,
- data: data.splice(0, pair)
- });
- }
- }
- });
-
- // First moveto is actually absolute. Subsequent coordinates were separated above.
- if (pathData.length && pathData[0].instruction == 'm') {
- pathData[0].instruction = 'M';
- }
- path.pathJS = pathData;
-
- return pathData;
- };
-
- /**
- * Convert relative Path data to absolute.
- *
- * @param {Array} data input data
- * @return {Array} output data
- */
- var relative2absolute = exports.relative2absolute = function(data) {
- var currentPoint = [0, 0],
- subpathPoint = [0, 0],
- i;
-
- return data.map(function(item) {
-
- var instruction = item.instruction,
- itemData = item.data && item.data.slice();
-
- if (instruction == 'M') {
-
- set(currentPoint, itemData);
- set(subpathPoint, itemData);
-
- } else if ('mlcsqt'.indexOf(instruction) > -1) {
-
- for (i = 0; i < itemData.length; i++) {
- itemData[i] += currentPoint[i % 2];
- }
- set(currentPoint, itemData);
-
- if (instruction == 'm') {
- set(subpathPoint, itemData);
- }
-
- } else if (instruction == 'a') {
-
- itemData[5] += currentPoint[0];
- itemData[6] += currentPoint[1];
- set(currentPoint, itemData);
-
- } else if (instruction == 'h') {
-
- itemData[0] += currentPoint[0];
- currentPoint[0] = itemData[0];
-
- } else if (instruction == 'v') {
-
- itemData[0] += currentPoint[1];
- currentPoint[1] = itemData[0];
-
- } else if ('MZLCSQTA'.indexOf(instruction) > -1) {
-
- set(currentPoint, itemData);
-
- } else if (instruction == 'H') {
-
- currentPoint[0] = itemData[0];
-
- } else if (instruction == 'V') {
-
- currentPoint[1] = itemData[0];
-
- } else if (instruction == 'z') {
-
- set(currentPoint, subpathPoint);
-
- }
-
- return instruction == 'z' ?
- { instruction: 'z' } :
- {
- instruction: instruction.toUpperCase(),
- data: itemData
- };
-
- });
- };
-
- /**
- * Apply transformation(s) to the Path data.
- *
- * @param {Object} elem current element
- * @param {Array} path input path data
- * @param {Object} params whether to apply transforms to stroked lines and transform precision (used for stroke width)
- * @return {Array} output path data
- */
- exports.applyTransforms = function(elem, path, params) {
- // if there are no 'stroke' attr and references to other objects such as
- // gradiends or clip-path which are also subjects to transform.
- if (!elem.hasAttr('transform') || !elem.attr('transform').value ||
- elem.someAttr(function(attr) {
- return ~referencesProps.indexOf(attr.name) && ~attr.value.indexOf('url(');
- }))
- return path;
-
- var matrix = transformsMultiply(transform2js(elem.attr('transform').value)),
- stroke = elem.computedAttr('stroke'),
- id = elem.computedAttr('id'),
- transformPrecision = params.transformPrecision,
- newPoint, scale;
-
- if (stroke && stroke != 'none') {
- if (!params.applyTransformsStroked ||
- (matrix.data[0] != matrix.data[3] || matrix.data[1] != -matrix.data[2]) &&
- (matrix.data[0] != -matrix.data[3] || matrix.data[1] != matrix.data[2]))
- return path;
-
- // "stroke-width" should be inside the part with ID, otherwise it can be overrided in <use>
- if (id) {
- var idElem = elem,
- hasStrokeWidth = false;
-
- do {
- if (idElem.hasAttr('stroke-width')) hasStrokeWidth = true;
- } while (!idElem.hasAttr('id', id) && !hasStrokeWidth && (idElem = idElem.parentNode));
-
- if (!hasStrokeWidth) return path;
- }
-
- scale = +Math.sqrt(matrix.data[0] * matrix.data[0] + matrix.data[1] * matrix.data[1]).toFixed(transformPrecision);
-
- if (scale !== 1) {
- var strokeWidth = elem.computedAttr('stroke-width') || defaultStrokeWidth;
-
- if (!elem.hasAttr('vector-effect') || elem.attr('vector-effect').value !== 'non-scaling-stroke') {
- if (elem.hasAttr('stroke-width')) {
- elem.attrs['stroke-width'].value = elem.attrs['stroke-width'].value.trim()
- .replace(regNumericValues, function(num) {
- return removeLeadingZero(num * scale);
- });
- } else {
- elem.addAttr({
- name: 'stroke-width',
- prefix: '',
- local: 'stroke-width',
- value: strokeWidth.replace(regNumericValues, function(num) {
- return removeLeadingZero(num * scale);
- })
- });
- }
- }
- }
- } else if (id) { // Stroke and stroke-width can be redefined with <use>
- return path;
- }
-
- path.forEach(function(pathItem) {
-
- if (pathItem.data) {
-
- // h -> l
- if (pathItem.instruction === 'h') {
-
- pathItem.instruction = 'l';
- pathItem.data[1] = 0;
-
- // v -> l
- } else if (pathItem.instruction === 'v') {
-
- pathItem.instruction = 'l';
- pathItem.data[1] = pathItem.data[0];
- pathItem.data[0] = 0;
-
- }
-
- // if there is a translate() transform
- if (pathItem.instruction === 'M' &&
- (matrix.data[4] !== 0 ||
- matrix.data[5] !== 0)
- ) {
-
- // then apply it only to the first absoluted M
- newPoint = transformPoint(matrix.data, pathItem.data[0], pathItem.data[1]);
- set(pathItem.data, newPoint);
- set(pathItem.coords, newPoint);
-
- // clear translate() data from transform matrix
- matrix.data[4] = 0;
- matrix.data[5] = 0;
-
- } else {
-
- if (pathItem.instruction == 'a') {
-
- transformArc(pathItem.data, matrix.data);
-
- // reduce number of digits in rotation angle
- if (Math.abs(pathItem.data[2]) > 80) {
- var a = pathItem.data[0],
- rotation = pathItem.data[2];
- pathItem.data[0] = pathItem.data[1];
- pathItem.data[1] = a;
- pathItem.data[2] = rotation + (rotation > 0 ? -90 : 90);
- }
-
- newPoint = transformPoint(matrix.data, pathItem.data[5], pathItem.data[6]);
- pathItem.data[5] = newPoint[0];
- pathItem.data[6] = newPoint[1];
-
- } else {
-
- for (var i = 0; i < pathItem.data.length; i += 2) {
- newPoint = transformPoint(matrix.data, pathItem.data[i], pathItem.data[i + 1]);
- pathItem.data[i] = newPoint[0];
- pathItem.data[i + 1] = newPoint[1];
- }
- }
-
- pathItem.coords[0] = pathItem.base[0] + pathItem.data[pathItem.data.length - 2];
- pathItem.coords[1] = pathItem.base[1] + pathItem.data[pathItem.data.length - 1];
-
- }
-
- }
-
- });
-
- // remove transform attr
- elem.removeAttr('transform');
-
- return path;
- };
-
- /**
- * Apply transform 3x3 matrix to x-y point.
- *
- * @param {Array} matrix transform 3x3 matrix
- * @param {Array} point x-y point
- * @return {Array} point with new coordinates
- */
- function transformPoint(matrix, x, y) {
-
- return [
- matrix[0] * x + matrix[2] * y + matrix[4],
- matrix[1] * x + matrix[3] * y + matrix[5]
- ];
-
- }
-
- /**
- * Compute Cubic Bézie bounding box.
- *
- * @see http://processingjs.nihongoresources.com/bezierinfo/
- *
- * @param {Float} xa
- * @param {Float} ya
- * @param {Float} xb
- * @param {Float} yb
- * @param {Float} xc
- * @param {Float} yc
- * @param {Float} xd
- * @param {Float} yd
- *
- * @return {Object}
- */
- exports.computeCubicBoundingBox = function(xa, ya, xb, yb, xc, yc, xd, yd) {
-
- var minx = Number.POSITIVE_INFINITY,
- miny = Number.POSITIVE_INFINITY,
- maxx = Number.NEGATIVE_INFINITY,
- maxy = Number.NEGATIVE_INFINITY,
- ts,
- t,
- x,
- y,
- i;
-
- // X
- if (xa < minx) { minx = xa; }
- if (xa > maxx) { maxx = xa; }
- if (xd < minx) { minx= xd; }
- if (xd > maxx) { maxx = xd; }
-
- ts = computeCubicFirstDerivativeRoots(xa, xb, xc, xd);
-
- for (i = 0; i < ts.length; i++) {
-
- t = ts[i];
-
- if (t >= 0 && t <= 1) {
- x = computeCubicBaseValue(t, xa, xb, xc, xd);
- // y = computeCubicBaseValue(t, ya, yb, yc, yd);
-
- if (x < minx) { minx = x; }
- if (x > maxx) { maxx = x; }
- }
-
- }
-
- // Y
- if (ya < miny) { miny = ya; }
- if (ya > maxy) { maxy = ya; }
- if (yd < miny) { miny = yd; }
- if (yd > maxy) { maxy = yd; }
-
- ts = computeCubicFirstDerivativeRoots(ya, yb, yc, yd);
-
- for (i = 0; i < ts.length; i++) {
-
- t = ts[i];
-
- if (t >= 0 && t <= 1) {
- // x = computeCubicBaseValue(t, xa, xb, xc, xd);
- y = computeCubicBaseValue(t, ya, yb, yc, yd);
-
- if (y < miny) { miny = y; }
- if (y > maxy) { maxy = y; }
- }
-
- }
-
- return {
- minx: minx,
- miny: miny,
- maxx: maxx,
- maxy: maxy
- };
-
- };
-
- // compute the value for the cubic bezier function at time=t
- function computeCubicBaseValue(t, a, b, c, d) {
-
- var mt = 1 - t;
-
- return mt * mt * mt * a + 3 * mt * mt * t * b + 3 * mt * t * t * c + t * t * t * d;
-
- }
-
- // compute the value for the first derivative of the cubic bezier function at time=t
- function computeCubicFirstDerivativeRoots(a, b, c, d) {
-
- var result = [-1, -1],
- tl = -a + 2 * b - c,
- tr = -Math.sqrt(-a * (c - d) + b * b - b * (c + d) + c * c),
- dn = -a + 3 * b - 3 * c + d;
-
- if (dn !== 0) {
- result[0] = (tl + tr) / dn;
- result[1] = (tl - tr) / dn;
- }
-
- return result;
-
- }
-
- /**
- * Compute Quadratic Bézier bounding box.
- *
- * @see http://processingjs.nihongoresources.com/bezierinfo/
- *
- * @param {Float} xa
- * @param {Float} ya
- * @param {Float} xb
- * @param {Float} yb
- * @param {Float} xc
- * @param {Float} yc
- *
- * @return {Object}
- */
- exports.computeQuadraticBoundingBox = function(xa, ya, xb, yb, xc, yc) {
-
- var minx = Number.POSITIVE_INFINITY,
- miny = Number.POSITIVE_INFINITY,
- maxx = Number.NEGATIVE_INFINITY,
- maxy = Number.NEGATIVE_INFINITY,
- t,
- x,
- y;
-
- // X
- if (xa < minx) { minx = xa; }
- if (xa > maxx) { maxx = xa; }
- if (xc < minx) { minx = xc; }
- if (xc > maxx) { maxx = xc; }
-
- t = computeQuadraticFirstDerivativeRoot(xa, xb, xc);
-
- if (t >= 0 && t <= 1) {
- x = computeQuadraticBaseValue(t, xa, xb, xc);
- // y = computeQuadraticBaseValue(t, ya, yb, yc);
-
- if (x < minx) { minx = x; }
- if (x > maxx) { maxx = x; }
- }
-
- // Y
- if (ya < miny) { miny = ya; }
- if (ya > maxy) { maxy = ya; }
- if (yc < miny) { miny = yc; }
- if (yc > maxy) { maxy = yc; }
-
- t = computeQuadraticFirstDerivativeRoot(ya, yb, yc);
-
- if (t >= 0 && t <=1 ) {
- // x = computeQuadraticBaseValue(t, xa, xb, xc);
- y = computeQuadraticBaseValue(t, ya, yb, yc);
-
- if (y < miny) { miny = y; }
- if (y > maxy) { maxy = y ; }
-
- }
-
- return {
- minx: minx,
- miny: miny,
- maxx: maxx,
- maxy: maxy
- };
-
- };
-
- // compute the value for the quadratic bezier function at time=t
- function computeQuadraticBaseValue(t, a, b, c) {
-
- var mt = 1 - t;
-
- return mt * mt * a + 2 * mt * t * b + t * t * c;
-
- }
-
- // compute the value for the first derivative of the quadratic bezier function at time=t
- function computeQuadraticFirstDerivativeRoot(a, b, c) {
-
- var t = -1,
- denominator = a - 2 * b + c;
-
- if (denominator !== 0) {
- t = (a - b) / denominator;
- }
-
- return t;
-
- }
-
- /**
- * Convert path array to string.
- *
- * @param {Array} path input path data
- * @param {Object} params plugin params
- * @return {String} output path string
- */
- exports.js2path = function(path, data, params) {
-
- path.pathJS = data;
-
- if (params.collapseRepeated) {
- data = collapseRepeated(data);
- }
-
- path.attr('d').value = data.reduce(function(pathString, item) {
- var strData = '';
- if (item.data) {
- strData = cleanupOutData(item.data, params, item.instruction);
- }
- return pathString += item.instruction + strData;
- }, '');
-
- };
-
- /**
- * Collapse repeated instructions data
- *
- * @param {Array} path input path data
- * @return {Array} output path data
- */
- function collapseRepeated(data) {
-
- var prev,
- prevIndex;
-
- // copy an array and modifieds item to keep original data untouched
- data = data.reduce(function(newPath, item) {
- if (
- prev && item.data &&
- item.instruction == prev.instruction
- ) {
- // concat previous data with current
- if (item.instruction != 'M') {
- prev = newPath[prevIndex] = {
- instruction: prev.instruction,
- data: prev.data.concat(item.data),
- coords: item.coords,
- base: prev.base
- };
- } else {
- prev.data = item.data;
- prev.coords = item.coords;
- }
- } else {
- newPath.push(item);
- prev = item;
- prevIndex = newPath.length - 1;
- }
-
- return newPath;
- }, []);
-
- return data;
-
- }
-
- function set(dest, source) {
- dest[0] = source[source.length - 2];
- dest[1] = source[source.length - 1];
- return dest;
- }
-
- /**
- * Checks if two paths have an intersection by checking convex hulls
- * collision using Gilbert-Johnson-Keerthi distance algorithm
- * http://entropyinteractive.com/2011/04/gjk-algorithm/
- *
- * @param {Array} path1 JS path representation
- * @param {Array} path2 JS path representation
- * @return {Boolean}
- */
- exports.intersects = function(path1, path2) {
- if (path1.length < 3 || path2.length < 3) return false; // nothing to fill
-
- // Collect points of every subpath.
- var points1 = relative2absolute(path1).reduce(gatherPoints, []),
- points2 = relative2absolute(path2).reduce(gatherPoints, []);
-
- // Axis-aligned bounding box check.
- if (points1.maxX <= points2.minX || points2.maxX <= points1.minX ||
- points1.maxY <= points2.minY || points2.maxY <= points1.minY ||
- points1.every(function (set1) {
- return points2.every(function (set2) {
- return set1[set1.maxX][0] <= set2[set2.minX][0] ||
- set2[set2.maxX][0] <= set1[set1.minX][0] ||
- set1[set1.maxY][1] <= set2[set2.minY][1] ||
- set2[set2.maxY][1] <= set1[set1.minY][1];
- });
- })
- ) return false;
-
- // Get a convex hull from points of each subpath. Has the most complexity O(n·log n).
- var hullNest1 = points1.map(convexHull),
- hullNest2 = points2.map(convexHull);
-
- // Check intersection of every subpath of the first path with every subpath of the second.
- return hullNest1.some(function(hull1) {
- if (hull1.length < 3) return false;
-
- return hullNest2.some(function(hull2) {
- if (hull2.length < 3) return false;
-
- var simplex = [getSupport(hull1, hull2, [1, 0])], // create the initial simplex
- direction = minus(simplex[0]); // set the direction to point towards the origin
-
- var iterations = 1e4; // infinite loop protection, 10 000 iterations is more than enough
- while (true) {
- if (iterations-- == 0) {
- console.error('Error: infinite loop while processing mergePaths plugin.');
- return true; // true is the safe value that means “do nothing with paths”
- }
- // add a new point
- simplex.push(getSupport(hull1, hull2, direction));
- // see if the new point was on the correct side of the origin
- if (dot(direction, simplex[simplex.length - 1]) <= 0) return false;
- // process the simplex
- if (processSimplex(simplex, direction)) return true;
- }
- });
- });
-
- function getSupport(a, b, direction) {
- return sub(supportPoint(a, direction), supportPoint(b, minus(direction)));
- }
-
- // Computes farthest polygon point in particular direction.
- // Thanks to knowledge of min/max x and y coordinates we can choose a quadrant to search in.
- // Since we're working on convex hull, the dot product is increasing until we find the farthest point.
- function supportPoint(polygon, direction) {
- var index = direction[1] >= 0 ?
- direction[0] < 0 ? polygon.maxY : polygon.maxX :
- direction[0] < 0 ? polygon.minX : polygon.minY,
- max = -Infinity,
- value;
- while ((value = dot(polygon[index], direction)) > max) {
- max = value;
- index = ++index % polygon.length;
- }
- return polygon[(index || polygon.length) - 1];
- }
- };
-
- function processSimplex(simplex, direction) {
- /* jshint -W004 */
-
- // we only need to handle to 1-simplex and 2-simplex
- if (simplex.length == 2) { // 1-simplex
- var a = simplex[1],
- b = simplex[0],
- AO = minus(simplex[1]),
- AB = sub(b, a);
- // AO is in the same direction as AB
- if (dot(AO, AB) > 0) {
- // get the vector perpendicular to AB facing O
- set(direction, orth(AB, a));
- } else {
- set(direction, AO);
- // only A remains in the simplex
- simplex.shift();
- }
- } else { // 2-simplex
- var a = simplex[2], // [a, b, c] = simplex
- b = simplex[1],
- c = simplex[0],
- AB = sub(b, a),
- AC = sub(c, a),
- AO = minus(a),
- ACB = orth(AB, AC), // the vector perpendicular to AB facing away from C
- ABC = orth(AC, AB); // the vector perpendicular to AC facing away from B
-
- if (dot(ACB, AO) > 0) {
- if (dot(AB, AO) > 0) { // region 4
- set(direction, ACB);
- simplex.shift(); // simplex = [b, a]
- } else { // region 5
- set(direction, AO);
- simplex.splice(0, 2); // simplex = [a]
- }
- } else if (dot(ABC, AO) > 0) {
- if (dot(AC, AO) > 0) { // region 6
- set(direction, ABC);
- simplex.splice(1, 1); // simplex = [c, a]
- } else { // region 5 (again)
- set(direction, AO);
- simplex.splice(0, 2); // simplex = [a]
- }
- } else // region 7
- return true;
- }
- return false;
- }
-
- function minus(v) {
- return [-v[0], -v[1]];
- }
-
- function sub(v1, v2) {
- return [v1[0] - v2[0], v1[1] - v2[1]];
- }
-
- function dot(v1, v2) {
- return v1[0] * v2[0] + v1[1] * v2[1];
- }
-
- function orth(v, from) {
- var o = [-v[1], v[0]];
- return dot(o, minus(from)) < 0 ? minus(o) : o;
- }
-
- function gatherPoints(points, item, index, path) {
-
- var subPath = points.length && points[points.length - 1],
- prev = index && path[index - 1],
- basePoint = subPath.length && subPath[subPath.length - 1],
- data = item.data,
- ctrlPoint = basePoint;
-
- switch (item.instruction) {
- case 'M':
- points.push(subPath = []);
- break;
- case 'H':
- addPoint(subPath, [data[0], basePoint[1]]);
- break;
- case 'V':
- addPoint(subPath, [basePoint[0], data[0]]);
- break;
- case 'Q':
- addPoint(subPath, data.slice(0, 2));
- prevCtrlPoint = [data[2] - data[0], data[3] - data[1]]; // Save control point for shorthand
- break;
- case 'T':
- if (prev.instruction == 'Q' || prev.instruction == 'T') {
- ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
- addPoint(subPath, ctrlPoint);
- prevCtrlPoint = [data[0] - ctrlPoint[0], data[1] - ctrlPoint[1]];
- }
- break;
- case 'C':
- // Approximate quibic Bezier curve with middle points between control points
- addPoint(subPath, [.5 * (basePoint[0] + data[0]), .5 * (basePoint[1] + data[1])]);
- addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
- addPoint(subPath, [.5 * (data[2] + data[4]), .5 * (data[3] + data[5])]);
- prevCtrlPoint = [data[4] - data[2], data[5] - data[3]]; // Save control point for shorthand
- break;
- case 'S':
- if (prev.instruction == 'C' || prev.instruction == 'S') {
- addPoint(subPath, [basePoint[0] + .5 * prevCtrlPoint[0], basePoint[1] + .5 * prevCtrlPoint[1]]);
- ctrlPoint = [basePoint[0] + prevCtrlPoint[0], basePoint[1] + prevCtrlPoint[1]];
- }
- addPoint(subPath, [.5 * (ctrlPoint[0] + data[0]), .5 * (ctrlPoint[1]+ data[1])]);
- addPoint(subPath, [.5 * (data[0] + data[2]), .5 * (data[1] + data[3])]);
- prevCtrlPoint = [data[2] - data[0], data[3] - data[1]];
- break;
- case 'A':
- // Convert the arc to bezier curves and use the same approximation
- var curves = a2c.apply(0, basePoint.concat(data));
- for (var cData; (cData = curves.splice(0,6).map(toAbsolute)).length;) {
- addPoint(subPath, [.5 * (basePoint[0] + cData[0]), .5 * (basePoint[1] + cData[1])]);
- addPoint(subPath, [.5 * (cData[0] + cData[2]), .5 * (cData[1] + cData[3])]);
- addPoint(subPath, [.5 * (cData[2] + cData[4]), .5 * (cData[3] + cData[5])]);
- if (curves.length) addPoint(subPath, basePoint = cData.slice(-2));
- }
- break;
- }
- // Save final command coordinates
- if (data && data.length >= 2) addPoint(subPath, data.slice(-2));
- return points;
-
- function toAbsolute(n, i) { return n + basePoint[i % 2] }
-
- // Writes data about the extreme points on each axle
- function addPoint(path, point) {
- if (!path.length || point[1] > path[path.maxY][1]) {
- path.maxY = path.length;
- points.maxY = points.length ? Math.max(point[1], points.maxY) : point[1];
- }
- if (!path.length || point[0] > path[path.maxX][0]) {
- path.maxX = path.length;
- points.maxX = points.length ? Math.max(point[0], points.maxX) : point[0];
- }
- if (!path.length || point[1] < path[path.minY][1]) {
- path.minY = path.length;
- points.minY = points.length ? Math.min(point[1], points.minY) : point[1];
- }
- if (!path.length || point[0] < path[path.minX][0]) {
- path.minX = path.length;
- points.minX = points.length ? Math.min(point[0], points.minX) : point[0];
- }
- path.push(point);
- }
- }
-
- /**
- * Forms a convex hull from set of points of every subpath using monotone chain convex hull algorithm.
- * http://en.wikibooks.org/wiki/Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain
- *
- * @param points An array of [X, Y] coordinates
- */
- function convexHull(points) {
- /* jshint -W004 */
-
- points.sort(function(a, b) {
- return a[0] == b[0] ? a[1] - b[1] : a[0] - b[0];
- });
-
- var lower = [],
- minY = 0,
- bottom = 0;
- for (var i = 0; i < points.length; i++) {
- while (lower.length >= 2 && cross(lower[lower.length - 2], lower[lower.length - 1], points[i]) <= 0) {
- lower.pop();
- }
- if (points[i][1] < points[minY][1]) {
- minY = i;
- bottom = lower.length;
- }
- lower.push(points[i]);
- }
-
- var upper = [],
- maxY = points.length - 1,
- top = 0;
- for (var i = points.length; i--;) {
- while (upper.length >= 2 && cross(upper[upper.length - 2], upper[upper.length - 1], points[i]) <= 0) {
- upper.pop();
- }
- if (points[i][1] > points[maxY][1]) {
- maxY = i;
- top = upper.length;
- }
- upper.push(points[i]);
- }
-
- // last points are equal to starting points of the other part
- upper.pop();
- lower.pop();
-
- var hull = lower.concat(upper);
-
- hull.minX = 0; // by sorting
- hull.maxX = lower.length;
- hull.minY = bottom;
- hull.maxY = (lower.length + top) % hull.length;
-
- return hull;
- }
-
- function cross(o, a, b) {
- return (a[0] - o[0]) * (b[1] - o[1]) - (a[1] - o[1]) * (b[0] - o[0]);
- }
-
- /* Based on code from Snap.svg (Apache 2 license). http://snapsvg.io/
- * Thanks to Dmitry Baranovskiy for his great work!
- */
-
- // jshint ignore: start
- function a2c(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2, recursive) {
- // for more information of where this Math came from visit:
- // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
- var _120 = Math.PI * 120 / 180,
- rad = Math.PI / 180 * (+angle || 0),
- res = [],
- rotateX = function(x, y, rad) { return x * Math.cos(rad) - y * Math.sin(rad) },
- rotateY = function(x, y, rad) { return x * Math.sin(rad) + y * Math.cos(rad) };
- if (!recursive) {
- x1 = rotateX(x1, y1, -rad);
- y1 = rotateY(x1, y1, -rad);
- x2 = rotateX(x2, y2, -rad);
- y2 = rotateY(x2, y2, -rad);
- var x = (x1 - x2) / 2,
- y = (y1 - y2) / 2;
- var h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
- if (h > 1) {
- h = Math.sqrt(h);
- rx = h * rx;
- ry = h * ry;
- }
- var rx2 = rx * rx,
- ry2 = ry * ry,
- k = (large_arc_flag == sweep_flag ? -1 : 1) *
- Math.sqrt(Math.abs((rx2 * ry2 - rx2 * y * y - ry2 * x * x) / (rx2 * y * y + ry2 * x * x))),
- cx = k * rx * y / ry + (x1 + x2) / 2,
- cy = k * -ry * x / rx + (y1 + y2) / 2,
- f1 = Math.asin(((y1 - cy) / ry).toFixed(9)),
- f2 = Math.asin(((y2 - cy) / ry).toFixed(9));
-
- f1 = x1 < cx ? Math.PI - f1 : f1;
- f2 = x2 < cx ? Math.PI - f2 : f2;
- f1 < 0 && (f1 = Math.PI * 2 + f1);
- f2 < 0 && (f2 = Math.PI * 2 + f2);
- if (sweep_flag && f1 > f2) {
- f1 = f1 - Math.PI * 2;
- }
- if (!sweep_flag && f2 > f1) {
- f2 = f2 - Math.PI * 2;
- }
- } else {
- f1 = recursive[0];
- f2 = recursive[1];
- cx = recursive[2];
- cy = recursive[3];
- }
- var df = f2 - f1;
- if (Math.abs(df) > _120) {
- var f2old = f2,
- x2old = x2,
- y2old = y2;
- f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
- x2 = cx + rx * Math.cos(f2);
- y2 = cy + ry * Math.sin(f2);
- res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old, [f2, f2old, cx, cy]);
- }
- df = f2 - f1;
- var c1 = Math.cos(f1),
- s1 = Math.sin(f1),
- c2 = Math.cos(f2),
- s2 = Math.sin(f2),
- t = Math.tan(df / 4),
- hx = 4 / 3 * rx * t,
- hy = 4 / 3 * ry * t,
- m = [
- - hx * s1, hy * c1,
- x2 + hx * s2 - x1, y2 - hy * c2 - y1,
- x2 - x1, y2 - y1
- ];
- if (recursive) {
- return m.concat(res);
- } else {
- res = m.concat(res);
- var newres = [];
- for (var i = 0, n = res.length; i < n; i++) {
- newres[i] = i % 2 ? rotateY(res[i - 1], res[i], rad) : rotateX(res[i], res[i + 1], rad);
- }
- return newres;
- }
- }
- // jshint ignore: end
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