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- # websocket-driver [![Build Status](https://travis-ci.org/faye/websocket-driver-node.svg)](https://travis-ci.org/faye/websocket-driver-node)
-
- This module provides a complete implementation of the WebSocket protocols that
- can be hooked up to any I/O stream. It aims to simplify things by decoupling the
- protocol details from the I/O layer, such that users only need to implement code
- to stream data in and out of it without needing to know anything about how the
- protocol actually works. Think of it as a complete WebSocket system with
- pluggable I/O.
-
- Due to this design, you get a lot of things for free. In particular, if you hook
- this module up to some I/O object, it will do all of this for you:
-
- - Select the correct server-side driver to talk to the client
- - Generate and send both server- and client-side handshakes
- - Recognize when the handshake phase completes and the WS protocol begins
- - Negotiate subprotocol selection based on `Sec-WebSocket-Protocol`
- - Negotiate and use extensions via the
- [websocket-extensions](https://github.com/faye/websocket-extensions-node)
- module
- - Buffer sent messages until the handshake process is finished
- - Deal with proxies that defer delivery of the draft-76 handshake body
- - Notify you when the socket is open and closed and when messages arrive
- - Recombine fragmented messages
- - Dispatch text, binary, ping, pong and close frames
- - Manage the socket-closing handshake process
- - Automatically reply to ping frames with a matching pong
- - Apply masking to messages sent by the client
-
- This library was originally extracted from the [Faye](http://faye.jcoglan.com)
- project but now aims to provide simple WebSocket support for any Node-based
- project.
-
-
- ## Installation
-
- ```
- $ npm install websocket-driver
- ```
-
-
- ## Usage
-
- This module provides protocol drivers that have the same interface on the server
- and on the client. A WebSocket driver is an object with two duplex streams
- attached; one for incoming/outgoing messages and one for managing the wire
- protocol over an I/O stream. The full API is described below.
-
-
- ### Server-side with HTTP
-
- A Node webserver emits a special event for 'upgrade' requests, and this is where
- you should handle WebSockets. You first check whether the request is a
- WebSocket, and if so you can create a driver and attach the request's I/O stream
- to it.
-
- ```js
- var http = require('http'),
- websocket = require('websocket-driver');
-
- var server = http.createServer();
-
- server.on('upgrade', function(request, socket, body) {
- if (!websocket.isWebSocket(request)) return;
-
- var driver = websocket.http(request);
-
- driver.io.write(body);
- socket.pipe(driver.io).pipe(socket);
-
- driver.messages.on('data', function(message) {
- console.log('Got a message', message);
- });
-
- driver.start();
- });
- ```
-
- Note the line `driver.io.write(body)` - you must pass the `body` buffer to the
- socket driver in order to make certain versions of the protocol work.
-
-
- ### Server-side with TCP
-
- You can also handle WebSocket connections in a bare TCP server, if you're not
- using an HTTP server and don't want to implement HTTP parsing yourself.
-
- The driver will emit a `connect` event when a request is received, and at this
- point you can detect whether it's a WebSocket and handle it as such. Here's an
- example using the Node `net` module:
-
- ```js
- var net = require('net'),
- websocket = require('websocket-driver');
-
- var server = net.createServer(function(connection) {
- var driver = websocket.server();
-
- driver.on('connect', function() {
- if (websocket.isWebSocket(driver)) {
- driver.start();
- } else {
- // handle other HTTP requests
- }
- });
-
- driver.on('close', function() { connection.end() });
- connection.on('error', function() {});
-
- connection.pipe(driver.io).pipe(connection);
-
- driver.messages.pipe(driver.messages);
- });
-
- server.listen(4180);
- ```
-
- In the `connect` event, the driver gains several properties to describe the
- request, similar to a Node request object, such as `method`, `url` and
- `headers`. However you should remember it's not a real request object; you
- cannot write data to it, it only tells you what request data we parsed from the
- input.
-
- If the request has a body, it will be in the `driver.body` buffer, but only as
- much of the body as has been piped into the driver when the `connect` event
- fires.
-
-
- ### Client-side
-
- Similarly, to implement a WebSocket client you just need to make a driver by
- passing in a URL. After this you use the driver API as described below to
- process incoming data and send outgoing data.
-
-
- ```js
- var net = require('net'),
- websocket = require('websocket-driver');
-
- var driver = websocket.client('ws://www.example.com/socket'),
- tcp = net.connect(80, 'www.example.com');
-
- tcp.pipe(driver.io).pipe(tcp);
-
- tcp.on('connect', function() {
- driver.start();
- });
-
- driver.messages.on('data', function(message) {
- console.log('Got a message', message);
- });
- ```
-
- Client drivers have two additional properties for reading the HTTP data that was
- sent back by the server:
-
- - `driver.statusCode` - the integer value of the HTTP status code
- - `driver.headers` - an object containing the response headers
-
-
- ### HTTP Proxies
-
- The client driver supports connections via HTTP proxies using the `CONNECT`
- method. Instead of sending the WebSocket handshake immediately, it will send a
- `CONNECT` request, wait for a `200` response, and then proceed as normal.
-
- To use this feature, call `driver.proxy(url)` where `url` is the origin of the
- proxy, including a username and password if required. This produces a duplex
- stream that you should pipe in and out of your TCP connection to the proxy
- server. When the proxy emits `connect`, you can then pipe `driver.io` to your
- TCP stream and call `driver.start()`.
-
- ```js
- var net = require('net'),
- websocket = require('websocket-driver');
-
- var driver = websocket.client('ws://www.example.com/socket'),
- proxy = driver.proxy('http://username:password@proxy.example.com'),
- tcp = net.connect(80, 'proxy.example.com');
-
- tcp.pipe(proxy).pipe(tcp, { end: false });
-
- tcp.on('connect', function() {
- proxy.start();
- });
-
- proxy.on('connect', function() {
- driver.io.pipe(tcp).pipe(driver.io);
- driver.start();
- });
-
- driver.messages.on('data', function(message) {
- console.log('Got a message', message);
- });
- ```
-
- The proxy's `connect` event is also where you should perform a TLS handshake on
- your TCP stream, if you are connecting to a `wss:` endpoint.
-
- In the event that proxy connection fails, `proxy` will emit an `error`. You can
- inspect the proxy's response via `proxy.statusCode` and `proxy.headers`.
-
- ```js
- proxy.on('error', function(error) {
- console.error(error.message);
- console.log(proxy.statusCode);
- console.log(proxy.headers);
- });
- ```
-
- Before calling `proxy.start()` you can set custom headers using
- `proxy.setHeader()`:
-
- ```js
- proxy.setHeader('User-Agent', 'node');
- proxy.start();
- ```
-
-
- ### Driver API
-
- Drivers are created using one of the following methods:
-
- ```js
- driver = websocket.http(request, options)
- driver = websocket.server(options)
- driver = websocket.client(url, options)
- ```
-
- The `http` method returns a driver chosen using the headers from a Node HTTP
- request object. The `server` method returns a driver that will parse an HTTP
- request and then decide which driver to use for it using the `http` method. The
- `client` method always returns a driver for the RFC version of the protocol with
- masking enabled on outgoing frames.
-
- The `options` argument is optional, and is an object. It may contain the
- following fields:
-
- - `maxLength` - the maximum allowed size of incoming message frames, in bytes.
- The default value is `2^26 - 1`, or 1 byte short of 64 MiB.
- - `protocols` - an array of strings representing acceptable subprotocols for use
- over the socket. The driver will negotiate one of these to use via the
- `Sec-WebSocket-Protocol` header if supported by the other peer.
-
- A driver has two duplex streams attached to it:
-
- - **`driver.io`** - this stream should be attached to an I/O socket like a TCP
- stream. Pipe incoming TCP chunks to this stream for them to be parsed, and
- pipe this stream back into TCP to send outgoing frames.
- - **`driver.messages`** - this stream emits messages received over the
- WebSocket. Writing to it sends messages to the other peer by emitting frames
- via the `driver.io` stream.
-
- All drivers respond to the following API methods, but some of them are no-ops
- depending on whether the client supports the behaviour.
-
- Note that most of these methods are commands: if they produce data that should
- be sent over the socket, they will give this to you by emitting `data` events on
- the `driver.io` stream.
-
- #### `driver.on('open', function(event) {})`
-
- Adds a callback to execute when the socket becomes open.
-
- #### `driver.on('message', function(event) {})`
-
- Adds a callback to execute when a message is received. `event` will have a
- `data` attribute containing either a string in the case of a text message or a
- `Buffer` in the case of a binary message.
-
- You can also listen for messages using the `driver.messages.on('data')` event,
- which emits strings for text messages and buffers for binary messages.
-
- #### `driver.on('error', function(event) {})`
-
- Adds a callback to execute when a protocol error occurs due to the other peer
- sending an invalid byte sequence. `event` will have a `message` attribute
- describing the error.
-
- #### `driver.on('close', function(event) {})`
-
- Adds a callback to execute when the socket becomes closed. The `event` object
- has `code` and `reason` attributes.
-
- #### `driver.on('ping', function(event) {})`
-
- Adds a callback block to execute when a ping is received. You do not need to
- handle this by sending a pong frame yourself; the driver handles this for you.
-
- #### `driver.on('pong', function(event) {})`
-
- Adds a callback block to execute when a pong is received. If this was in
- response to a ping you sent, you can also handle this event via the
- `driver.ping(message, function() { ... })` callback.
-
- #### `driver.addExtension(extension)`
-
- Registers a protocol extension whose operation will be negotiated via the
- `Sec-WebSocket-Extensions` header. `extension` is any extension compatible with
- the [websocket-extensions](https://github.com/faye/websocket-extensions-node)
- framework.
-
- #### `driver.setHeader(name, value)`
-
- Sets a custom header to be sent as part of the handshake response, either from
- the server or from the client. Must be called before `start()`, since this is
- when the headers are serialized and sent.
-
- #### `driver.start()`
-
- Initiates the protocol by sending the handshake - either the response for a
- server-side driver or the request for a client-side one. This should be the
- first method you invoke. Returns `true` if and only if a handshake was sent.
-
- #### `driver.parse(string)`
-
- Takes a string and parses it, potentially resulting in message events being
- emitted (see `on('message')` above) or in data being sent to `driver.io`. You
- should send all data you receive via I/O to this method by piping a stream into
- `driver.io`.
-
- #### `driver.text(string)`
-
- Sends a text message over the socket. If the socket handshake is not yet
- complete, the message will be queued until it is. Returns `true` if the message
- was sent or queued, and `false` if the socket can no longer send messages.
-
- This method is equivalent to `driver.messages.write(string)`.
-
- #### `driver.binary(buffer)`
-
- Takes a `Buffer` and sends it as a binary message. Will queue and return `true`
- or `false` the same way as the `text` method. It will also return `false` if the
- driver does not support binary messages.
-
- This method is equivalent to `driver.messages.write(buffer)`.
-
- #### `driver.ping(string = '', function() {})`
-
- Sends a ping frame over the socket, queueing it if necessary. `string` and the
- callback are both optional. If a callback is given, it will be invoked when the
- socket receives a pong frame whose content matches `string`. Returns `false` if
- frames can no longer be sent, or if the driver does not support ping/pong.
-
- #### `driver.pong(string = '')`
-
- Sends a pong frame over the socket, queueing it if necessary. `string` is
- optional. Returns `false` if frames can no longer be sent, or if the driver does
- not support ping/pong.
-
- You don't need to call this when a ping frame is received; pings are replied to
- automatically by the driver. This method is for sending unsolicited pongs.
-
- #### `driver.close()`
-
- Initiates the closing handshake if the socket is still open. For drivers with no
- closing handshake, this will result in the immediate execution of the
- `on('close')` driver. For drivers with a closing handshake, this sends a closing
- frame and `emit('close')` will execute when a response is received or a protocol
- error occurs.
-
- #### `driver.version`
-
- Returns the WebSocket version in use as a string. Will either be `hixie-75`,
- `hixie-76` or `hybi-$version`.
-
- #### `driver.protocol`
-
- Returns a string containing the selected subprotocol, if any was agreed upon
- using the `Sec-WebSocket-Protocol` mechanism. This value becomes available after
- `emit('open')` has fired.
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