/**
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* Cross-browser support for logging in a web application.
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*
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* @author David I. Lehn <dlehn@digitalbazaar.com>
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*
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* Copyright (c) 2008-2013 Digital Bazaar, Inc.
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*/
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var forge = require('./forge');
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require('./util');
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/* LOG API */
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module.exports = forge.log = forge.log || {};
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/**
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* Application logging system.
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*
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* Each logger level available as it's own function of the form:
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* forge.log.level(category, args...)
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* The category is an arbitrary string, and the args are the same as
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* Firebug's console.log API. By default the call will be output as:
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* 'LEVEL [category] <args[0]>, args[1], ...'
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* This enables proper % formatting via the first argument.
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* Each category is enabled by default but can be enabled or disabled with
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* the setCategoryEnabled() function.
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*/
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// list of known levels
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forge.log.levels = [
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'none', 'error', 'warning', 'info', 'debug', 'verbose', 'max'];
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// info on the levels indexed by name:
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// index: level index
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// name: uppercased display name
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var sLevelInfo = {};
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// list of loggers
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var sLoggers = [];
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/**
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* Standard console logger. If no console support is enabled this will
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* remain null. Check before using.
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*/
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var sConsoleLogger = null;
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// logger flags
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/**
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* Lock the level at the current value. Used in cases where user config may
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* set the level such that only critical messages are seen but more verbose
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* messages are needed for debugging or other purposes.
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*/
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forge.log.LEVEL_LOCKED = (1 << 1);
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/**
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* Always call log function. By default, the logging system will check the
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* message level against logger.level before calling the log function. This
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* flag allows the function to do its own check.
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*/
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forge.log.NO_LEVEL_CHECK = (1 << 2);
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/**
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* Perform message interpolation with the passed arguments. "%" style
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* fields in log messages will be replaced by arguments as needed. Some
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* loggers, such as Firebug, may do this automatically. The original log
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* message will be available as 'message' and the interpolated version will
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* be available as 'fullMessage'.
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*/
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forge.log.INTERPOLATE = (1 << 3);
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// setup each log level
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for(var i = 0; i < forge.log.levels.length; ++i) {
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var level = forge.log.levels[i];
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sLevelInfo[level] = {
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index: i,
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name: level.toUpperCase()
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};
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}
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/**
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* Message logger. Will dispatch a message to registered loggers as needed.
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*
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* @param message message object
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*/
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forge.log.logMessage = function(message) {
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var messageLevelIndex = sLevelInfo[message.level].index;
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for(var i = 0; i < sLoggers.length; ++i) {
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var logger = sLoggers[i];
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if(logger.flags & forge.log.NO_LEVEL_CHECK) {
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logger.f(message);
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} else {
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// get logger level
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var loggerLevelIndex = sLevelInfo[logger.level].index;
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// check level
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if(messageLevelIndex <= loggerLevelIndex) {
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// message critical enough, call logger
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logger.f(logger, message);
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}
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}
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}
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};
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/**
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* Sets the 'standard' key on a message object to:
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* "LEVEL [category] " + message
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*
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* @param message a message log object
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*/
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forge.log.prepareStandard = function(message) {
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if(!('standard' in message)) {
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message.standard =
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sLevelInfo[message.level].name +
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//' ' + +message.timestamp +
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' [' + message.category + '] ' +
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message.message;
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}
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};
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/**
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* Sets the 'full' key on a message object to the original message
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* interpolated via % formatting with the message arguments.
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*
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* @param message a message log object.
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*/
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forge.log.prepareFull = function(message) {
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if(!('full' in message)) {
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// copy args and insert message at the front
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var args = [message.message];
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args = args.concat([] || message['arguments']);
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// format the message
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message.full = forge.util.format.apply(this, args);
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}
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};
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/**
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* Applies both preparseStandard() and prepareFull() to a message object and
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* store result in 'standardFull'.
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*
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* @param message a message log object.
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*/
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forge.log.prepareStandardFull = function(message) {
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if(!('standardFull' in message)) {
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// FIXME implement 'standardFull' logging
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forge.log.prepareStandard(message);
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message.standardFull = message.standard;
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}
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};
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// create log level functions
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if(true) {
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// levels for which we want functions
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var levels = ['error', 'warning', 'info', 'debug', 'verbose'];
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for(var i = 0; i < levels.length; ++i) {
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// wrap in a function to ensure proper level var is passed
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(function(level) {
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// create function for this level
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forge.log[level] = function(category, message/*, args...*/) {
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// convert arguments to real array, remove category and message
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var args = Array.prototype.slice.call(arguments).slice(2);
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// create message object
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// Note: interpolation and standard formatting is done lazily
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var msg = {
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timestamp: new Date(),
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level: level,
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category: category,
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message: message,
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'arguments': args
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/*standard*/
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/*full*/
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/*fullMessage*/
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};
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// process this message
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forge.log.logMessage(msg);
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};
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})(levels[i]);
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}
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}
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/**
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* Creates a new logger with specified custom logging function.
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*
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* The logging function has a signature of:
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* function(logger, message)
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* logger: current logger
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* message: object:
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* level: level id
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* category: category
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* message: string message
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* arguments: Array of extra arguments
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* fullMessage: interpolated message and arguments if INTERPOLATE flag set
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*
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* @param logFunction a logging function which takes a log message object
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* as a parameter.
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*
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* @return a logger object.
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*/
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forge.log.makeLogger = function(logFunction) {
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var logger = {
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flags: 0,
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f: logFunction
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};
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forge.log.setLevel(logger, 'none');
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return logger;
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};
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/**
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* Sets the current log level on a logger.
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*
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* @param logger the target logger.
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* @param level the new maximum log level as a string.
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*
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* @return true if set, false if not.
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*/
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forge.log.setLevel = function(logger, level) {
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var rval = false;
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if(logger && !(logger.flags & forge.log.LEVEL_LOCKED)) {
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for(var i = 0; i < forge.log.levels.length; ++i) {
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var aValidLevel = forge.log.levels[i];
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if(level == aValidLevel) {
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// set level
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logger.level = level;
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rval = true;
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break;
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}
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}
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}
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return rval;
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};
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/**
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* Locks the log level at its current value.
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*
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* @param logger the target logger.
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* @param lock boolean lock value, default to true.
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*/
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forge.log.lock = function(logger, lock) {
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if(typeof lock === 'undefined' || lock) {
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logger.flags |= forge.log.LEVEL_LOCKED;
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} else {
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logger.flags &= ~forge.log.LEVEL_LOCKED;
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}
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};
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/**
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* Adds a logger.
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*
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* @param logger the logger object.
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*/
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forge.log.addLogger = function(logger) {
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sLoggers.push(logger);
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};
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// setup the console logger if possible, else create fake console.log
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if(typeof(console) !== 'undefined' && 'log' in console) {
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var logger;
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if(console.error && console.warn && console.info && console.debug) {
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// looks like Firebug-style logging is available
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// level handlers map
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var levelHandlers = {
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error: console.error,
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warning: console.warn,
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info: console.info,
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debug: console.debug,
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verbose: console.debug
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};
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var f = function(logger, message) {
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forge.log.prepareStandard(message);
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var handler = levelHandlers[message.level];
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// prepend standard message and concat args
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var args = [message.standard];
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args = args.concat(message['arguments'].slice());
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// apply to low-level console function
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handler.apply(console, args);
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};
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logger = forge.log.makeLogger(f);
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} else {
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// only appear to have basic console.log
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var f = function(logger, message) {
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forge.log.prepareStandardFull(message);
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console.log(message.standardFull);
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};
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logger = forge.log.makeLogger(f);
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}
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forge.log.setLevel(logger, 'debug');
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forge.log.addLogger(logger);
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sConsoleLogger = logger;
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} else {
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// define fake console.log to avoid potential script errors on
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// browsers that do not have console logging
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console = {
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log: function() {}
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};
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}
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/*
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* Check for logging control query vars.
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*
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* console.level=<level-name>
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* Set's the console log level by name. Useful to override defaults and
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* allow more verbose logging before a user config is loaded.
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*
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* console.lock=<true|false>
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* Lock the console log level at whatever level it is set at. This is run
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* after console.level is processed. Useful to force a level of verbosity
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* that could otherwise be limited by a user config.
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*/
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if(sConsoleLogger !== null) {
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var query = forge.util.getQueryVariables();
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if('console.level' in query) {
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// set with last value
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forge.log.setLevel(
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sConsoleLogger, query['console.level'].slice(-1)[0]);
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}
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if('console.lock' in query) {
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// set with last value
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var lock = query['console.lock'].slice(-1)[0];
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if(lock == 'true') {
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forge.log.lock(sConsoleLogger);
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}
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}
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}
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// provide public access to console logger
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forge.log.consoleLogger = sConsoleLogger;
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